This version of the ultimatum game is played as follows: each game picks a player at random to be the choosing player. That player gets a certain number of points, configurable by the researcher. That player can then divvy the number of points between all participating players as they like. After that player has finished, all other players either accept or reject their offers. If the percentage that accepts is above a configurable percentage, then all players receive their points. Otherwise, no one receives any points.
The first aim of this game in an online experimental setting would be to replicate the results of the classic ultimatum game. This would verify that the principles of the in-person ultimatum game between two people still hold. Assuming the results are replicated successfully, the next step would be to run the experiment with several people instead of just two to see how the participants act. At this point, there are many experimental variables that could be altered. To avoid boring the uninterested reader, these next steps can be viewed in the "future work" section of the paper I wrote.
For both my contributions to the platform as well as my development of this game, I got an A. :D